Ηλεκτρονική Διάθεση Μαθήματος
The course aims at providing students the essential theoretical knowledge and technical skills on multimedia projects implementation and management, using state of the art production, editing, and authoring techniques. Starting from the conception of a creative idea until the formulation of a technical project plan, basic terms and definitions along with production methodologies and development models are deployed. Emphasis is given to the specific characteristics and also to the medium that is suitable for each content type. The students work hands-on individually and in groups in the laboratory, with practical exercises that include animated material and interactive multimedia content and make it available through various technologies. These utilities may include HTML, blogs, CMS (WordPress, Wix, etc.), media processing, authoring and sharing services (YouTube, SoundCloud, etc.), social networking and (Facebook, Google+, Twitter, etc.).
Participation & Presentation - 30%
Presentations and verbal contributions by all students are essential. It is expected that students attend each class, do the required readings in advance of classes and participate actively in group discussions. Students will make a conference-type presentation (15’ & ppt) of their implemented project (main idea, objectives, design, prototyping and overall anticipated outcome), in advance of the multimedia products submission / distribution, aiming at fostering group discussion and using feedback to revise/improve final version. A final presentation will be also made and supported as complementary to project demonstration and evaluation (at the end of the course, during the exams period).
Written Lab Report– 30%
Each student / team will write a Lab report (roughly 10.000 words, incl. references), presenting all the aspects of the multimedia production project (and its dissemination). Among others, production evaluation will be conducted and included in this report, along with references and all the accompanying material (text, audio, video etc.) that would be involved in all phases of the production (analysis, planning – designing, development, distribution, dissemination, evaluation etc.).
Content production project– 40%
Each student / team will proceed to the implementation and dissemination of a multimodal content project, which will have to be uploaded / published through Internet, Social Media and/or other computing platforms /terminals that favor enhanced human computer interaction (i.e. mobile phones, tablets etc.).
Επιπρόσθετη βιβλιογραφία για μελέτη
InVision [interactive prototyping tool] (N.D.). InVision in the Classroom. Retrieved on Feb. 1, 2017, from https://invisionapp.wistia.com/medias/5daefdvykt
MyBalsamic [mockup /prototyping tool] (N.D.). Tutorials & Videos: Basic Concepts. Retrieved on Feb. 1, 2017, from https://support.balsamiq.com/tutorials/
Vaughan, T. (2014). Multimedia: making it work. 9th Ed., McGraw-Hill Osborne Media.
Wix [web building /CMS platform] (N.D.). Wix help center. Retrieved on Feb. 1, 2017, from https://support.wix.com/en/