Learning Outcomes
The purpose of this course is twofold: Primarily, attendants should become familiar with the wide use of all kinds of mobile devices, and secondly, they should become able to configure, design and program Interfaces that form the interaction with the mobile devices per se and the Internet.
To commit this, emphasis is given on:
- The interfacing with the educational "cloud" within the Internet
- The paremetric design of electronic learning aids
- Learning via interactive "labs" and technologies
Course Content (Syllabus)
Introduction -Programming the Interface: Basic programming principles in iOS, Android, and Windows8. Internet programming and applications (apps) for mobile devices.
Educational Views for Mobile Interfaces: Remote technologies that enable students to conduct real-world learning at a distance using a computer and Web-based tools.
Applications for Mobile Interfaces: New technologies that accelerate access to information and contribute to the sharing of knowledge and experience. Wiki and Social Network integartion and acceleration.
Keywords
Interactive Mobile Technology, Portable and Wearable Devices, Learning Technologies, Rapid Prototyping
Additional bibliography for study
a. J. Nielsen, Designing Web Usability, New Riders Publishing 2000 (υπάρχουν ανάτυπα στη Βιβλιοθήκη).
b. M. Driscoll, Web Based Training, Wiley & Sons, 2002 (υπάρχουν ανάτυπα στη Βιβλιοθήκη).
c. J. Steele, N. To, The Androids Develiper's Cookbook, Pearson Education, 2012.