Learning Outcomes
Students will:
Discuss and respond to hypertexts, interactive fiction, digital poetry, digitally enhanced print fiction and other
Comment on writing practices, reading strategies and textualities.
Pay attention to the material characteristics of digital narratives.
Be involved in collaborative writing projects (twinery, twitter and other).
Participate in online discussions (blogging).
Understand the role of the medium in narrative formation and structure.
Develop critical and creative thinking in digital literary research and media narratives.
Course Content (Syllabus)
This course focuses on the impact of digitality on textuality and narrative literary practice through the examination of a variety of texts, such as hypertexts, interactive fiction, digital poetry, digitally enhanced print fiction and other. Emphasis will be placed on how the intervention of computers have challenged our reading and writing practices by triggering a number of interactive narrative possibilities and the extent to which such practices have nowadays led to a re-appreciation of book bound narratives. The notions of non-linearity, hypertext and multimodality, spatiality and displacement, virtuality and simulation, digitality and materiality are going to be central to our discussions. The study of all primary texts will be accompanied by the exploration of the works of major theoreticians in the field such as Marshall McLuhan, Espen Aarseth, N. Katherine Hayles, Nick Montfort, Jessica Pressman, Marie-Laure Ryan, Chris Funkhouser and others. Students will also be encouraged to participate in online discussions as well as in the creation of their own online stories through the use of various tools.
Keywords
literary narrative, textuality, non linearity, hypertextuality, multimodality, virtuality, digital writing
Additional bibliography for study
Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore and London: The Johns Hopkins University Press, 1997
Barthes, Roland. Image Music Text. London: Fontana Press, 1977.
---. S/Z New York: Farrar, Straus and Giroux, 1974.
Baudrillard, Jean. Simulacra and Simulation. 1981. Ann Arbor: University of Michigan Press, 1994.
Berry, David, ed. Understanding Digital Humanities. Basingstoke: Palgrave Macmillan, 2012.
Funkhouser, Chris (2012). New Directions in Digital Poetry. London: Bloomsbury, 2012.
---. Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995. Tuscaloosa, AL: University of Alabama Press, 2007.
Hayles, N. Katherine, and Jessica Pressman. Comparative Textual Media: Transforming the Humanities in the Postprint Era. Minneapolis and London: University of Minneapolis Press, 2013.
Hayles, N. Katherine. Electronic Literature: New Horizons for the Literary. Notre Dame, Indiana: University of Notre Dame, 2008.
Landow, George P. Hypertext 3.0. Baltimore and London: The Johns Hopkins University Press, 2006.
---. Hypertext 2.0. Baltimore and London: The Johns Hopkins University Press, 1997.
McLuhan Marshall. Understanding Media. 1964. London: Routledge, 2005.
Montfort, Nick. Twisty Little Passages. Cambridge, MA: The MIT Press, 2005.
Portela, Manuel. Scripting Reading Motions: The Codex and the Computer as Self-Reflexive Machines. Cambridge, MA: MIT Press, 2013.
Ryan, Marie-Laure. Storyworlds across Media. Lincoln and London: University of Nebraska Press, 2014.
---. Narrative across Media. Lincoln and London: University of Nebraska Press, 2004.
---. Narrative as Virtual Reality. Baltimore and London: The Johns Hopkins University Press, 2003.