- To be able to investigate into different disciplines to identify a design initiative.
- To specify a design using complex geometry and detailed modelling and editing techniques.
- To apply transformation procedures to enhance and evaluate the performance of a designed artefact.
- To articulate a form into sub-parts and analyse it in order to instruct construction.
- To employ high-level presentation techniques to exhibit and demonstrate the appearance of an object and the stages of the design process.
Course Content (Syllabus)
The course introduces the use of digital systems in design. A case study of a small design project is commenced, with focuses on different kinds of geometry and the projection of information from one representational scheme to another. Top-down and bottom-up digital design processes are addressed. The teaching presents various design systems focusing on the simulation of three-dimensional space and the design of dynamic environments.
Course Bibliography (Eudoxus)
Σταύρος Βεργόπουλος, Απόστολος Καλφόπουλος (επ.): Αρχιτεκτονικός Σχεδιασμός και Ψηφιακές Τεχνολογίες, Εκκρεμές, 2007.
Σπύρος Παπαδημητρίου (επ.): Ψηφιακές Τοπο-γραφίες, Futura, 2005.
Additional bibliography for study
Mario Carpo & Frederique Lemerle (ed.), Perspective, Projections & Design: Technologies of Architectural Representation, Routledge, 2008.
Lorraine Farrelly, Representational Techniques, AVA books, 2008.
Benjamin Aranda, Chris Lasch, Tooling, Princeton Architectural Press, 2006.