VIRTUAL REALITY SYSTEMS

Course Information
TitleΣΥΣΤΗΜΑΤΑ ΕΙΚΟΝΙΚΗΣ ΠΡΑΓΜΑΤΙΚΟΤΗΤΑΣ / VIRTUAL REALITY SYSTEMS
CodeΔΜ1046
Interdepartmental ProgrammePPS Advanced Computer and Communication Systems
Collaborating SchoolsElectrical and Computer Engineering
Medicine
Music Studies
Journalism and Mass Communications
Cycle / Level2nd / Postgraduate
Teaching PeriodWinter
CoordinatorDimitrios Tzovaras
CommonNo
StatusActive
Course ID600004459

Programme of Study: PPS Advanced Computer and Communication Systems

Registered students: 0
OrientationAttendance TypeSemesterYearECTS
Eyfyī systīmata-Methodologíes ypologistikīs noīmosýnīs kai efarmogésElective Courses115
Diktyakī Ypologistikī- Īlektronikó EbórioElective Courses115

Class Information
Academic Year2018 – 2019
Class PeriodWinter
Instructors from Other Categories
Weekly Hours24
Class ID
600134113
Course Type 2016-2020
  • Scientific Area
Course Type 2011-2015
Specific Foundation / Core
Mode of Delivery
  • Face to face
Language of Instruction
  • Greek (Instruction, Examination)
  • English (Examination)
Prerequisites
General Prerequisites
Basic programming skills, computer architecture principles
Learning Outcomes
To familiarize students with VR/AR devices and το provide them with abilities for designing and developing VR/AR and mobile AR applications using visual, haptic and aural rendering technologies. By the end of the course students are expected to: a) Identify the various types of VR input and output devices and their potential use b) Understand the principles of visual, aural and haptic rendering c) Model virtual reality objects and environments d) Understand the mechanisms to support augmented reality using VR devices and mobile phones e) Design and develop Virtual/Augmented Reality applications
Course Content (Syllabus)
- Introduction to virtual and augmented reality - Input Devices: Trackers and navigation interfaces - Output devices: Graphics, 3D sound and haptic displays - Visual rendering principles - Haptics - 3D user interfaces , Virtual reality modelling - VR application programming - Human Factors in VR - Augmented Reality - Mobile Augmented Reality - VR/AR applications
Course Organization
ActivitiesWorkloadECTSIndividualTeamworkErasmus
Lectures260.9
Laboratory Work60.2
Total321.1
Student Assessment
Description
Project 1: 20% Project 2: 20% Exams: 60%
Bibliography
Additional bibliography for study
1. “Virtual Reality Technology”, by Grigore C. Burdea, Philippe Coiffet, John Wiley & Sons, 2003. 2. “3D user interfaces: theory and practice”, by Doug A. Bowman, Addison-Wesley, 2005. 3. “Understanding virtual reality: interface, application, and design”, by William R. Sherman, Alan B. Craig, Morgan Kaufmann Publishers, 2003.
Last Update
23-09-2013