Learning Outcomes
The students are expected to develop and carry out in the course of the course a VISUAL NARRATION (comic), or, "GAME" (game), of whatever typology and content they wish ("historical", "political", "psychological", "Erotic", "fantasy", "horror" etc), using as an element of TIME REFERENCE, one of the 4 proposed "conceptual" frameworks of "pronunciation".
They will be able to develop and evolve the “practical”/Visual, but also the Intellectual/Conceptual Tools, in order to Express themselves Artistically, in each sub-part of the construction of an Artistic Narration and Event plot, using each time the appropriate Visual and Communication Strategies.
Course Content (Syllabus)
DESIGN WITH ANALOG AND DIGITAL MEDIA, ILLUSTRATION AND NARRATION 1 - "CONCEPT ART"
Personal Suggestions for one of the following topics:
• "Normandy fall of Thessaloniki"
• "Thessaloniki Zealots Revolution"
• "Cretan archers, the last defenders of Constantinople"
• "Thessaloniki, Mermaid sister of Alexander the Great"
SEMESTER WORK:
• Typed version of personal “History” / Preface.
• Color Map of History / Event Script.
• "Typolog of Historical Period (buildings, clothing, etc.) *
• Drafts / Illustrations of Heroes (figure outline / face/outline ). *
• General "action scenes" (from 5 to 15 "scenes"), *
• Written 'justification' of Conceptual Options and Artistic Solutions.
• "figure" and "face" Clay Molds (pieces 2).
Keywords
"CONCEPT ART": "Normandy fall of Thessaloniki" • "Thessaloniki Zealotεs Revolution" • "Cretan Αrchers, the last defenders of Constantinople" • "Thessaloniki, Mermaid sister of Alexander the Great"
Course Bibliography (Eudoxus)
1. “Η Αλωση της Κωνσταντινούπολης”, Εκδόσεος ΠΑΠΑΔΗΜΑ, Συγγραφέας: STEVEN RUNCIMAN, ISBN: 978-960-206-479-5.
2. “GRAPHIC DESIGN”, Εκδόσεις GRAMMA, Συγγραφέας: Πάνος Κωνσταντόπουλος, ISBN: 960 867 53 40.