Learning Outcomes
The goal is for the student to get acquainted with contemporary digital tools that could be exploited in their produced work. To get in touch with historical elements such as video art, cinema, animation, web art, and contemporary media such as interactive projects, 3D computer design, animation tracking for augmented video, augmented reality, virtual reality, and any ideas for experimental art. Students work with teachers throughout the semester to solve problems that arise technically on artistic issues.
Course Content (Syllabus)
In the first semester students come in contact with basic ICT tools for the production of artwork. Digital - analog world comparison. Capture image, video and audio by digital media. Digital image, video and audio editing. Basic Digital File Properties, Size, Resolution, Density, Color System, File Types Categorization, Quantum Examples. The work is done individually and in groups. A key learning point is to foster collaboration among students.