Learning Outcomes
The goal is for the student to get acquainted with modern digital tools that could be exploited in their produced work. get in touch with historical elements such as video art, cinema, animation, web art, interactive projects, 3D computer design, animation tracking for augmented video, augmented reality, virtual reality, and any ideas for experimental art. Students work with teachers throughout the semester to solve problems that arise technically on artistic issues.
Course Content (Syllabus)
In the second semester, ICT tools are deepened. Students are offered the opportunity to get in touch with contemporary technologies such as Motion Tracking, Special Effects, Augmented Video, Augmented Reality, Virtual Reality - Immersion, Creating Images or Moving Images intangible. The work is done individually and in groups. A key learning point is to foster collaboration among students.
Keywords
Augmented Reality, Virtual Reality, intangible, Motion Tracking, Special Effects