Drawing with Analogue and Digital Media- Illustration and Narration 2

Course Information
TitleΣΧΕΔΙΟ ΜΕ ΑΝΑΛΟΓΙΚΑ ΚΑΙ ΨΗΦΙΑΚΑ ΜΕΣΑ-ΕΙΚΟΝΟΓΡΑΦΗΣΗ ΚΑΙ ΑΦΗΓΗΣΗ 2 / Drawing with Analogue and Digital Media- Illustration and Narration 2
FacultyFine Arts
SchoolVisual and Applied Arts
Cycle / Level1st / Undergraduate
Teaching PeriodWinter/Spring
CoordinatorGeorgios Katsangelos
Course ID600018205

Programme of Study: New PPS of School of Visual and Applied Arts (2014-today)

Registered students: 19
OrientationAttendance TypeSemesterYearECTS
NEA MESA EIKASTIKŌN TECΗNŌNArtistic Spesialization427

Class Information
Academic Year2019 – 2020
Class PeriodSpring
Faculty Instructors
Instructors from Other Categories
Weekly Hours4
Total Hours52
Class ID
Course Type 2016-2020
  • Background
  • General Knowledge
  • Scientific Area
  • Skills Development
Course Type 2011-2015
Specific Foundation / Core
Mode of Delivery
  • Face to face
Digital Course Content
The course is also offered to exchange programme students.
Language of Instruction
  • Greek (Instruction, Examination)
  • English (Instruction, Examination)
  • German (Instruction, Examination)
Required Courses
  • ΥΚΒΣΧ Life Drawing -Basic Design
  • ΥΚΣΧΤ Drawing - Tags and Fonts
  • ΥΚΣΑΨ1 Drawing with Analogue and Digital Media- Illustration and Narration 1
Learning Outcomes
Considering the Non-Narrative nature of the Fine Arts as given, the Narration as an action field/"tool" of the Performing Arts (Theater, Cinema, Animation and Comic), and restoring the "Experimental Cinema" works to their "appropriate" Place, we find a Separate Genealogy of "videos” that are Purely Visual , showing PHENOMENA, on which, "possible" (and "unlikely") NARRATIONS of Viewers/Observers are intertwined. Students of the course: "PHENOMENA / NON-NARRATIVE VIDEOS FOR AUDIOVISUAL INSTALLATIONS", are invited to work on the theme: SPACE-VOLUME-TIME, set by the Artistic Pioneer of the early Avantgarde of beginning of Modernism, to the present day. Mobile Video Cameras can be used as a tool for the recording of OPTICAL EVENTS. As an audio source can be used any possible Sound stimulus that creates the appropriate association. Commercial, or, open source Digital Application can be used as editing tools. The purpose is to activate "mechanisms" of Abstract Subjective Thinking, to gain the Visualization Experience of Abstract Concepts, to develop a Personal, Visual, Event Management Methodology, but also familiarity with the "Tools" of Interlocking Digital Images. The goal is, finally, to create standalone, Self-contained Artworks / NON-NARRATIVE VIDEOS FOR AUDIOVISUAL INSTALLATION and test them in Exhibition Conditions.
General Competences
  • Apply knowledge in practice
  • Retrieve, analyse and synthesise data and information, with the use of necessary technologies
  • Adapt to new situations
  • Make decisions
  • Work autonomously
  • Work in teams
  • Work in an international context
  • Work in an interdisciplinary team
  • Generate new research ideas
  • Design and manage projects
  • Appreciate diversity and multiculturality
  • Respect natural environment
  • Demonstrate social, professional and ethical commitment and sensitivity to gender issues
  • Be critical and self-critical
  • Advance free, creative and causative thinking
Course Content (Syllabus)
DESIGN WITH ANALOG AND DIGITAL MEDIA, ILLUSTRATION AND NARRATION 1 - "CONCEPT ART" Personal Suggestions for one of the following topics: • "Normandy fall of Thessaloniki" • "Thessaloniki Zealots Revolution" • "Cretan archers, the last defenders of Constantinople" • "Thessaloniki, Mermaid sister of Alexander the Great" SEemester work: • Typed version of personal “History” / Preface. • Color Map of History / Event Script. • "Typolog of Historical Period (buildings, clothing, etc.) * • Drafts / Illustrations of Heroes (figure outline / face/outline ). * • General "action scenes" (from 5 to 15 "scenes"), * • Written 'justification' of Conceptual Options and Artistic Solutions. • "figure" and "face" Clay Molds (pieces 2). FINAL SUMMER SEMESTER WORK: 1.COMIC vs 2.GAME. 1. STORYBOARD / COMIC: 7-page Illustration of "History" / "Dialogues" - Layout. 2. Game Board - Game Pawns - Game Rules - Production / "Packaging Presentation".
"CONCEPT ART"-COMIC-GAME: "Normandy fall of Thessaloniki" • "Thessaloniki Zealotεs Revolution" • "Cretan Αrchers, the last defenders of Constantinople" • "Thessaloniki, Mermaid sister of Alexander the Great"
Educational Material Types
  • Notes
  • Slide presentations
  • Video lectures
  • Multimedia
  • Book
Use of Information and Communication Technologies
Use of ICT
  • Use of ICT in Course Teaching
  • Use of ICT in Laboratory Teaching
Course Organization
Laboratory Work
Reading Assigment
Artistic Workshop
Interactive Teaching in Information Center
Field trips and participation in conferences / seminars / activities
Written assigments
Artistic creation
Other / Others
Student Assessment
Participation in the course, semester project and their public presentation. Examination of the artistic work of students.
Student Assessment methods
  • Written Assignment (Formative, Summative)
  • Performance / Staging (Formative, Summative)
  • Labortatory Assignment (Formative, Summative)
  • Artistic Performance (Formative, Summative)
Course Bibliography (Eudoxus)
1. “Η Αλωση της Κωνσταντινούπολης”, Εκδόσεος ΠΑΠΑΔΗΜΑ, Συγγραφέας: STEVEN RUNCIMAN, ISBN: 978-960-206-479-5. 2. “GRAPHIC DESIGN”, Εκδόσεις GRAMMA, Συγγραφέας: Πάνος Κωνσταντόπουλος, ISBN: 960 867 53 40.
Additional bibliography for study
Παραπομπές σε Καλλιτεχνικά Εργα: COMIC, Επιτραπέζια Παιχνίδια, Animations και Computer Games.
Last Update