Learning Outcomes
This course has two parts.
PART 1
The purpose of this course is twofold: Primarily, attendants should become familiar with the wide use of all kinds of mobile devices, and secondly, they should become able to configure, design and program Interfaces that form the interaction with the mobile devices per se and the Internet.
To commit this, emphasis is given on:
- The interfacing with the educational "cloud" within the Internet
- The paremetric design of electronic learning aids
- Learning via interactive "labs" and technologies
PART 2: Design and development of Ionic / React applications for use with Mobile Device Interfaces primarily for Phonetics.
The 2nd part is evolving around the Cochlear Implantation Unit of the AHEPA University Hospital.
Course Content (Syllabus)
PART 1
Introduction -Programming the Interface: Basic programming principles in iOS, Android, and Windows8/10. Internet programming and applications (apps) for mobile devices.
Educational Views for Mobile Interfaces: Remote technologies that enable students to conduct real-world learning at a distance using a computer and Web-based tools.
Applications for Mobile Interfaces: New technologies that accelerate access to information and contribute to the sharing of knowledge and experience. Wiki and Social Network integartion and acceleration.
PART 2: Design and development of Ionic / React Apps
Keywords
Interactive technologies, Rapid Prototyping, Formative and Final Evaluation Methodologies with Mobile equipment, Android app development
Additional bibliography for study
Μέρος 1
a. J. Nielsen, Designing Web Usability, New Riders Publishing 2000 (υπάρχουν ανάτυπα στη Βιβλιοθήκη).
b. M. Driscoll, Web Based Training, Wiley & Sons, 2002 (υπάρχουν ανάτυπα στη Βιβλιοθήκη).
c. J. Steele, N. To, The Androids Develiper's Cookbook, Pearson Education, 2012.
ΜΕΡΟΣ 2: Σχεδιασμός και ανάπτυξη εφαρμογών Android
- Google (n.d.). Material design. Retrieved from https://material.io/design/