Digital Design - Production of cinematic space

Course Information
TitleΨηφιακός Σχεδιασμός - Παραγωγή του Κινηματογραφικού Χώρου / Digital Design - Production of cinematic space
Code5ΣΨΣ1
FacultyFine Arts
SchoolFilm
Cycle / Level1st / Undergraduate
Teaching PeriodWinter/Spring
CoordinatorTasos Tyrimos
CommonYes
StatusActive
Course ID600024384

Programme of Study: UPS of School of Film Studies (2009-2013)

Registered students: 38
OrientationAttendance TypeSemesterYearECTS
CoreElective Courses beloging to the selected specialization535

Class Information
Academic Year2025 – 2026
Class PeriodWinter
Instructors from Other Categories
Weekly Hours3
Total Hours39
Class ID
600288562
Course Type 2021
Specialization / Direction
Mode of Delivery
  • Face to face
Digital Course Content
Erasmus
The course is also offered to exchange programme students.
Language of Instruction
  • Greek (Instruction, Examination)
  • English (Instruction, Examination)
Prerequisites
General Prerequisites
There are no prerequisite courses
Learning Outcomes
At the end of the semester, students will be able to: 1. develop various digital visual representation techniques, 2. the rules of perspective, 3. understanding of scale 4. and relationships of objects and spaces.
General Competences
  • Apply knowledge in practice
  • Retrieve, analyse and synthesise data and information, with the use of necessary technologies
  • Adapt to new situations
  • Make decisions
  • Work autonomously
  • Design and manage projects
  • Be critical and self-critical
Course Content (Syllabus)
The course Digital Design - Production of cinematic space is an introduction to visual thinking through digital and graphic design. In this course students will develop various digital visual representation techniques, the rules of perspective, understanding of scale and relationships of objects and spaces. Moreover, it will help students to develop the ability to express themselves visually and expand their observation skills using new media. The aim is to provide the students with the knowledge to create designs through representations of real life objects, spaces or situations.
Keywords
visual thinking through digital and graphic design
Educational Material Types
  • Notes
  • Video lectures
  • Multimedia
  • Interactive excersises
  • Book
Use of Information and Communication Technologies
Use of ICT
  • Use of ICT in Course Teaching
  • Use of ICT in Laboratory Teaching
  • Use of ICT in Communication with Students
Description
Internet Presentation software Design software
Course Organization
ActivitiesWorkloadECTSIndividualTeamworkErasmus
Lectures451.5
Laboratory Work451.5
Reading Assigment150.5
Project451.5
Total1505
Student Assessment
Description
Student evaluation includes: • The artistic interpretation and expression, the knowledge of the conditions and contexts that accompany the set design and costume design proposal. • The quality of the research. • The quality of the design • The final presentation and submission of the work at the end of the semester. The final grade is determined: 1. by 50% of the quality of the final work 2. by 50% of the participation. *Participation in practical sessions and tutorials is crucial
Student Assessment methods
  • Oral Exams (Formative, Summative)
  • Performance / Staging (Formative, Summative)
  • Labortatory Assignment (Formative, Summative)
  • Artistic Performance (Formative, Summative)
Bibliography
Course Bibliography (Eudoxus)
Βιβλίο [77111842]: ΑΡΧΙΤΕΚΤΟΝΙΚΟ ΣΧΕΔΙΟ, RENDOW YEE Λεπτομέρειες Βιβλίο [31363]: ΤΕΧΝΗ ΚΑΙ ΟΠΤΙΚΗ ΑΝΤΙΛΗΨΗ., RUDOLF ARNHEIM Λεπτομέρειες Βιβλίο [143559762]: ΣΧΕΔΙΑΣΜΟΣ ΠΑΡΑΓΩΓΗΣ, ΤΥΡΙΜΟΣ ΤΑΣΟΣ Λεπτομέρειες
Additional bibliography for study
https://helpx.adobe.com/pdf/photoshop_reference.pdf https://www.bgsu.edu/content/dam/BGSU/libraries/documents/collab-lab/Sketchup-Tutorial.pdf https://support.lumion.com/hc/en-us/sections/360005978054-Lumion-10-Tutorials
Last Update
06-10-2025