Additional bibliography for study
Interactive Computer Graphics - A Top Down Approach with Shader-Based OpenGL, E. Angel, D. Shreiner, 6th Edition
Noor Shaker, Julian Togelius, and Mark J. Nelson (2016). Procedural Content Generation in Games: A Textbook and an Overview of Current Research, Springer.
Mat Buckland, Programming Game AI by Example, Jones & Bartlett Learning; 1st edition,2010.
Α. Watt, M. Watt, Advanced animation and rendering techniques, Addison Wesley, 1992
K. Erleben, J. Sporring, K. Henriksen, H. Dohlmann, Physics-based Animation, Charles River Media, 2005
D. Eberly, 3D Game Engine Design, Morgan Kaufmann, 2001
I. Kerlow, The Art of 3D Computer Animation and Effects, 4th Ed., J Wiley and Sons, 2009.