Additional bibliography for study
Aarseth, E. (2012). "A narrative theory of games". ACM Digital library. Online http://dl.acm.org/citation.cfm?id=2282365
Aarseth, E. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore and London: Johns Hopkins UP.
Carr, D. Buckingham D., Burn A., and G. Schott. (2006). Computer games: Text, narrative and play. Cambridge, MA: Polity Press.
Eco U. (2009). "On the ontology of fictional characters. A semiotic approach". Sign Systems Studies 37 (1): 82-97.
Eco, U. (1985). "Articulations of the Cinematic Code". In Bill Nichols (ed.), Movies and Methods: An Anthology. Berkeley: University of California Press, 590-607.
Eco, U. (1976). A Theory of Semiotics. Bloomington: Indiana University Press.
Frasca, G. (2008 [1999]). "Ludology meets narratology: Similitude and differences between (video)games and narrative". Online http://web.cfa.arizona.edu/art435a/readings/frasca_ludology.pdf
Ferri, G. (2007). Narrating machines and interactive matrices, a semiotic common ground for game studies. In Proceedings of DiGRA 2007. Online http://www.digra.org/wpcontent/uploads/digital-library/07311.02554.pdf
Greimas, A.-J. (1983 [1966]). Structural Semantics: An Attempt at a Method. Lincoln and London: University of Nebraska Press.
Greimas, A.-J. (1987 [1970]). On Meaning: Selected Writings in Semiotic Theory. Minneapolis: University of Minessota Press.
Κοκκώνης, Μ., Πασχαλίδης Γ. & Φ. Μπαντιμαρούδης (επιμ). (2010). Ψηφιακά μέσα. Ο πολιτισμός του ήχου και του θεάματος. Αθήνα: Κριτική.
Λαγόπουλος, Α-Φ. & Κ. Boklund-Λαγοπούλου. (2016). Θεωρία Σημειωτικής: Η παράδοση του Ferdinand de Saussure. Αθήνα: Πατάκη.
Montfort, N. (2003). Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, Mass: MIT Press.
Murray, J.-H. (2017). Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The MIT Press.
Perron, B. & M. J. P. Wolf. (eds.). (2009). The video game theory reader 2. London: Routledge.
Propp, V. (1968 [1928]). Morphology of the Folk Tale. Austin. University of Texas Press.
Ryan, M.-L. (2008). Interactive Narrative, Plot Types and Interpersonal Relations. Online https://www.academia.edu/11929989/Interactive_Narrative_Plot_Types_and_Interpersonal_Relations
Smed, J., Suovuo Tomi ‘bgt’, Trygg N. & P. Skult (2019). Lecture Notes on Interactive Storytelling. Finland: Turku Center for Computer Science. Online https://www.academia.edu/38643234/Lecture_Notes_on_Interactive_Storytelling?auto=download
Wolf, M.-J.-P. (2001). The Medium of the Video Game. Austin, TX: University of Texas Press.