Additional bibliography for study
Nakatsu, R., Rauterberg, M., & Ciancarini, P. (Eds.). (2017). Handbook of digital games and entertainment technologies. Springer Singapore.
Jain, L. C. (2011). Serious games and edutainment applications (Vol. 504). M. Ma, & A. Oikonomou (Eds.). London: Springer.
Jerčić, P., & Sundstedt, V. (2019). Practicing Emotion–Regulation Through Biofeedback on the Decision–Making Performance in the Context of Serious Games: a Systematic Review. Entertainment Computing.
Baptista, G., & Oliveira, T. (2018). Gamification and serious games: A literature meta-analysis and integrative model. Computers in Human Behavior.
Dias, L. P. S., Barbosa, J. L. V., & Vianna, H. D. (2018). Gamification and serious games in depression care: a systematic mapping study. Telematics and Informatics, 35(1), 213-224.