Semiotics of Interactive Narrative: Animation, Novels, Video Games

Informazioni sull’Insegnamento
TitoloΣημειωτική της διαδραστικής αφήγησης: κινούμενες εικόνες, μυθιστορήματα, βιντεοπαιχνίδια / Semiotics of Interactive Narrative: Animation, Novels, Video Games
CodiceΕΜ-10
Interdepartmental ProgrammeSīmeiōtikī, Politismós kai Epikoinōnía
Collaborating Schools
Lingua e Letteratura Italiana

Ciclo / Livello di Studi2. Post Laurea
Semestre di InsegnamentoWinter/Spring
CommonNo
StatoAttivo
Course ID600014993

Programma di Studio: Sīmeiōtikī, Politismós kai Epikoinōnía

Registered students: 22
IndirizzoTipo di FrequenzaSemestreAnnoECTS
KORMOSFacoltativo a scelta liberaWinter/Spring-7.5

Informazioni sull’Insegnamento
Anno Accademico2021 – 2022
SemestreWinter
Instructors from Other Categories
Weekly Hours3
Class ID
600198291
Organizzazione della Didattica
  • A distanza
Language of Instruction
  • Greco (Insegnamento, Esame)
Abilita’ Generali
  • Applicazione pratica delle conoscenze acquisite
  • Ricerca, analisi e raccolta dati e informazioni, con l’utilizzo di tecnologie adeguate
  • Adattamento a nuove situazioni
  • Presa di decisione
  • Lavoro autonomo
  • Lavoro in gruppo
  • Lavoro in contesto internazionale
  • Produzione di nuove idee di ricerca
  • Progettazione e gestione di progetti
  • Rispetto verso la diversita’ e la multiculturalita’
  • Dimostrare responsabilità sociale, professionale e morale e sensibilità verso i problemi di genere
  • Fare riflessioni critiche e autocritiche
  • Promuovere il pensiero indipendente, creativo e intuitivo
Tipologia di Materiale Didattico
  • Libro
  • Appunti
  • Diapositive
  • Audio
Use of Information and Communication Technologies
Use of ICT
  • Uso delle TIC   nell’ insegnamento
  • Uso delle TIC nella comunicazione con gli studenti
Organizzazione dell’Insegnamento
ActivitiesCarico di LavoroECTSIndividualeGruppoErasmus
Conferenze13
Esercitazioni di Laboratorio8
Studio e analisi bibliografica26
Elaborazione tesina/tesine78
Total125
Student Assessment
Student Assessment methods
  • Prova scritta con soluzione di problemi (Formativa, Sommativa)
Bibliography
Additional bibliography for study
Aarseth, E. (2012). "A narrative theory of games". ACM Digital library. Online http://dl.acm.org/citation.cfm?id=2282365 Aarseth, E. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore and London: Johns Hopkins UP. Carr, D. Buckingham D., Burn A., and G. Schott. (2006). Computer games: Text, narrative and play. Cambridge, MA: Polity Press. Eco U. (2009). "On the ontology of fictional characters. A semiotic approach". Sign Systems Studies 37 (1): 82-97. Eco, U. (1985). "Articulations of the Cinematic Code". In Bill Nichols (ed.), Movies and Methods: An Anthology. Berkeley: University of California Press, 590-607. Eco, U. (1976). A Theory of Semiotics. Bloomington: Indiana University Press. Frasca, G. (2008 [1999]). "Ludology meets narratology: Similitude and differences between (video)games and narrative". Online http://web.cfa.arizona.edu/art435a/readings/frasca_ludology.pdf Ferri, G. (2007). Narrating machines and interactive matrices, a semiotic common ground for game studies. In Proceedings of DiGRA 2007. Online http://www.digra.org/wpcontent/uploads/digital-library/07311.02554.pdf Greimas, A.-J. (1983 [1966]). Structural Semantics: An Attempt at a Method. Lincoln and London: University of Nebraska Press. Greimas, A.-J. (1987 [1970]). On Meaning: Selected Writings in Semiotic Theory. Minneapolis: University of Minessota Press. Κοκκώνης, Μ., Πασχαλίδης Γ. & Φ. Μπαντιμαρούδης (επιμ). (2010). Ψηφιακά μέσα. Ο πολιτισμός του ήχου και του θεάματος. Αθήνα: Κριτική. Λαγόπουλος, Α-Φ. & Κ. Boklund-Λαγοπούλου. (2016). Θεωρία Σημειωτικής: Η παράδοση του Ferdinand de Saussure. Αθήνα: Πατάκη. Montfort, N. (2003). Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, Mass: MIT Press. Murray, J.-H. (2017). Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The MIT Press. Perron, B. & M. J. P. Wolf. (eds.). (2009). The video game theory reader 2. London: Routledge. Propp, V. (1968 [1928]). Morphology of the Folk Tale. Austin. University of Texas Press. Ryan, M.-L. (2008). Interactive Narrative, Plot Types and Interpersonal Relations. Online https://www.academia.edu/11929989/Interactive_Narrative_Plot_Types_and_Interpersonal_Relations Smed, J., Suovuo Tomi ‘bgt’, Trygg N. & P. Skult (2019). Lecture Notes on Interactive Storytelling. Finland: Turku Center for Computer Science. Online https://www.academia.edu/38643234/Lecture_Notes_on_Interactive_Storytelling?auto=download Wolf, M.-J.-P. (2001). The Medium of the Video Game. Austin, TX: University of Texas Press.
Last Update
18-01-2020