Learning Outcomes
The course will equip students with the necessary knowledge and skills to utilize new technologies in the educational process, promoting innovation and their professional development.
1. Understanding and utilization: Students will understand the importance of new technologies in Physical Education and will be able to select and use the appropriate tools to achieve specific learning objectives.
2. Creativity and innovation: They will develop their creativity by designing and implementing innovative learning activities that utilize new technologies.
3. Critical thinking and evaluation: They will develop their ability to critically evaluate the information they obtain from online sources and to select the appropriate tools for each situation.
4. Digital skills: They will acquire a wide range of digital skills, such as the creation, editing and presentation of digital content.
5. Professional development: They will be prepared for the demands of the modern job market in the field of Physical Education and Sports.
Course Content (Syllabus)
You will find this course extremely interesting if you want to be informed about the continuous developments of new technologies (NT) and digital materials and to familiarize yourself with a variety of tools so that you can use them effectively in the context of physical education and sports, teaching, assessment, management, communication and professional development.
Weekly topics
1. Introduction. Technology in physical education & adapted physical education.
2. Technologies for classroom and group management.
3. Communication technologies.
4. Technologies for education in teaching and health education.
5. Technologies for motivation.
6. Technologies for lifelong health and physical well-being.
7. Addressing special needs and abilities through technology.
8. Online instruction and remote supervision.
9. Wearables and other forms of technology for assessment.
10. Transmission technologies, digital recording, and video editing.
11. Technology for professional development.
12. Review and presentation of projects.
13. Review and presentation of projects.
Description
Methods of detection and access to internet sources, Multimedia Applications, virtual classes, Learning Management System (LMS), Open Educational Resources, ZOTERO, mindmaps, PE apps, simulations and games, extended reality, Internet of Things (IoT), artificial intelligence, wearables, monitors and trackers, Design of educational interventions, Scenarios of activities using Information and Communication Technologies (ICT) in Physical Education (PE).
Additional bibliography for study
Jenny, S.E., Krause, J. M., & Armstrong, T. (2021). Technology for physical educators, health educators, and coaches: enhancing instruction, assessment, management, professional development, and advocacy. Human Kinetics.
Rodafinos, A. (2023). AI tools in Education: Effectively integrate artificial intelligence into teaching, learning, and administration. Payhip. https://payhip.com/b/cQmqN
Επιλεγμένα άρθρα από συναφή επιστημονικά περιοδικά
Προτεινόμενα Online Courses/MOOCs
Get Interactive: Practical Teaching with Technology
Learning to Teach Online
Σχετικά videos (από webinars και online conferences)
https://us.humankinetics.com/blogs/physical-education-and-health/technology-integration-in-physical-education-edtpa
https://us.humankinetics.com/blogs/physical-education-and-health/active-digital-living-for-health-and-physical-educators
Reimagining Learning: Richard Culatta at TEDxBeaconStreet