Course Information
Cycle / Level1st / Undergraduate
Teaching PeriodWinter
Course ID20002571

Programme of Study: PROGRAMMA SPOUDŌN 2020-21 EŌS SĪMERA

Registered students: 0
OrientationAttendance TypeSemesterYearECTS
KORMOSElective Courses belonging to the selected specialization533

Class Information
Academic Year2018 – 2019
Class PeriodWinter
Instructors from Other Categories
Weekly Hours4
Class ID
Mode of Delivery
  • Face to face
The course is also offered to exchange programme students.
Learning Outcomes
Upon successful completion of the course, students will be able to use various digital methods and techniques of modeling, animation, image processing and audiovisual composition. On a second level, they will be able to deal with the role of narrative in the context of the moving image, as well as to creatively interprete various metaphoric schemata or abstract concepts during the design process.
General Competences
  • Apply knowledge in practice
  • Adapt to new situations
  • Work in teams
  • Work in an interdisciplinary team
  • Generate new research ideas
  • Design and manage projects
  • Be critical and self-critical
  • Advance free, creative and causative thinking
Course Content (Syllabus)
In this course, the idea of space is reevaluated. Spatial notions are acquiring expanded possibilities, moving from geometry, form, and specific design solutions to noetic, psychological, conceptual or metaphoric representations of space. Spatial characteristics are explored as potential carriers of meaning or individual experiences in the context of digital culture. The course invites students to participate in an experimental design process, making use at the same time of various digital design techniques. The process reflects on ideas of immateriality, symbolism, abstractness or conceptualization. The designer's role in the digital era is discussed, as well as the importance of a transcendental view in the process of representation and design. The course is an interactive exercise on the review of representation of experiential ideas and concepts that arise from the critical evaluation of spatial experience, through the use of the digital medium. Students are invited to experiment with image editing, 3d modeling, video editing, as well as to recognize and discuss further issues of spatiality and narrative. On a second level, they are asked to represent their personal experience through conceptual leaps, use of allegorical speech, creative and poetic violations of architectural rules and established practices. Course structure Project During the semester the students are asked to represent their own ‘space of the mind’. This constitutes an imaginary construction/portrait of an experience, a transcendent feeling or approach on their relationship to spatiality and digitality at the same time. This can take the form of an audiovisual work, a research ritual, an event composition, a metaphorical representation. At the same time, it is an open narrative that evolves over time. The purpose of the project is to teach students how to create transcendental narratives and express themselves through the use of digital media. Each final audiovisual narrative may include texts, drawings, three-dimensional representations, animations, image compositions, interactive applications, VR, or any other media that are suitable for expressing their idea.
Educational Material Types
  • Slide presentations
  • Video lectures
  • Multimedia
  • projections
Use of Information and Communication Technologies
Use of ICT
  • Use of ICT in Course Teaching
  • Use of ICT in Laboratory Teaching
Student Assessment
Students are asked to deliver their final project as it has been developed during the semester. Their active participation in the course, their critical ability, as well as the inventiveness and the originality of their works will form the main evaluation criteria.
Additional bibliography for study
Bachelard, G., The poetics of space, Beacon Press, Boston, 1994 Barak A., Psychological aspects of cyberspace: theory, research, applications, Cambridge University Press, 2008 Barthes, R., Image-Music-Text, Hill and Wang, New York, 1978 Baudrillard, J., Simulacra and Simulation, University of Michigan Press, 1995 Beckmann J., The virtual dimension: architecture, representation, and crash culture, Princeton Architectural Press, 1998 Benedikt, M. (Ed.), Cyberspace: First Steps, The MIT Press, Cambridge, 1991 Borries, V. et. al. Space Time Play: Computer Games, Architecture and Urbanism: The Next Level, Birkhäuser Architecture, 2007 Ellis, J., Visible Fictions: Cinema, Television, Video, Routledge,2nd ed.,1992 Foucault, M., Of Other Spaces: Heterotopias, Architecture, Mouvement, Continuité, 1984 Grosz, E., Architecture from the Outside - Essays on Virtual and Real Space, The MIT Press, Cambridge, 2001 Knowles, M. και Moon, R., Introducing metaphor, Routledge, London, 2005 Metz, Ch., The Imaginary Signifier: Psychoanalysis and the Cinema, Indiana University Press,1986
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