Augmented-Virtual-Mixed Reality II

Course Information
TitleΕπαυξημένη/Μεικτή Πραγματικότητα ΙΙ / Augmented-Virtual-Mixed Reality II
Code6ΕΜΠ1
FacultyFine Arts
SchoolFilm
Cycle / Level1st / Undergraduate
Teaching PeriodSpring
CoordinatorNefeli maria Dimitriadi
CommonYes
StatusActive
Course ID600019120

Programme of Study: UPS of School of Film Studies (2009-2013)

Registered students: 40
OrientationAttendance TypeSemesterYearECTS
CoreElective Courses beloging to the selected specialization635

Class Information
Academic Year2023 – 2024
Class PeriodSpring
Faculty Instructors
Weekly Hours3
Class ID
600248086
Course Type 2021
Specialization / Direction
Course Type 2016-2020
  • Scientific Area
Course Type 2011-2015
Specific Foundation / Core
Mode of Delivery
  • Face to face
Erasmus
The course is also offered to exchange programme students.
Learning Outcomes
The aim of the course is to familiarize the student with the technologies of Augmented-Virtual-Mixed Reality, and to study the specific issues of their use in the Cinema with emphasis on the interaction between the film and the viewer in non-linear narratives using augmented reality.
General Competences
  • Apply knowledge in practice
  • Retrieve, analyse and synthesise data and information, with the use of necessary technologies
  • Work autonomously
  • Work in teams
  • Work in an interdisciplinary team
  • Generate new research ideas
  • Advance free, creative and causative thinking
Course Content (Syllabus)
The course includes the theoretical and practical familiarization of the student with the technologies of Augmented-Virtual-Mixed Reality, and the study of the specific issues of their use in the Cinema with emphasis on the interaction between the film and the viewer and the actor the viewer in non-linear narratives using augmented reality.
Keywords
technologies of Augmented-Virtual-Mixed Reality, interaction between the film and the viewer, non-linear narrative
Educational Material Types
  • Notes
  • Multimedia
  • Book
Use of Information and Communication Technologies
Use of ICT
  • Use of ICT in Course Teaching
  • Use of ICT in Laboratory Teaching
  • Use of ICT in Communication with Students
Description
Teaching and laboratory education will use Augmented-Virtual-Reality technologies, web resources and multimedia materials, and ICT will also be used in student communication.
Course Organization
ActivitiesWorkloadECTSIndividualTeamworkErasmus
Lectures200.7
Seminars301
Laboratory Work301
Field trips and participation in conferences / seminars / activities50.2
Project200.7
Written assigments100.3
Artistic creation301
Exams50.2
Total1505
Student Assessment
Description
The student is assessed through compulsory report which will include a theoretical part of 1,500 words (individual essay) of approximately 3 pages, including footnotes and bibliography and a creative of designing a low fidelity design prototype of Augmented-Virtual-Mixed Reality movie application.
Student Assessment methods
  • Written Assignment (Summative)
  • Performance / Staging (Formative)
  • Report (Formative)
  • Labortatory Assignment (Summative)
Bibliography
Course Bibliography (Eudoxus)
ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ Σχεδιασμός διαδραστικής αφήγησης. Θεωρίες, τάσεις και παραδείγματα Κωδικός Βιβλίου στον Εύδοξο: 68400387 Έκδοση: 1/2017 Συγγραφείς: Δεληγιάννης Γιάννης — Λυγκιάρης Μιχάλης ISBN: 978-960-6685-75-0 Τύπος: Σύγγραμμα Διαθέτης (Εκδότης): ΝΙΚΟΣ ΘΕΡΜΟΣ ΚΑΙ ΣΙΑ ΙΚΕ Η αφήγηση στον κινηματογράφο Κωδικός Βιβλίου στον Εύδοξο: 21611 Έκδοση: 1η έκδ./2007Συγγραφείς: Guerin Marie AnneISBN: 978-960-16-1902-6Τύπος: ΣύγγραμμαΔιαθέτης (Εκδότης): Σ. ΠΑΤΑΚΗΣ ΑΝΩΝΥΜΗ ΕΚΔΟΤΙΚΗ ΕΜΠΟΡΙΚΗ ΚΑΙ ΔΙΑΝΕΜΗΤΙΚΗ ΕΤΑΙΡΕΙΑ Ψηφιακά Παιχνίδια Κωδικός Βιβλίου στον Εύδοξο: 86183314 Έκδοση: 1η/2019 Συγγραφείς: Γιάννης Σκαρπέλος, John Richard Sageng, Ηλίας Στουραΐτης, Ηρώ Βούλγαρη, Ελεάνα Πανδιά, Ελίνα Ροϊνιώτη, Χάρης Παπαευαγγέλου, Πέτρος Πετρίδης, Γεώργιος Ν. Γιαννακάκης, Αντώνιος Λιάπης ISBN: 9786188409538 Τύπος: Σύγγραμμα Διαθέτης (Εκδότης): CREATIVE FORCE Ο.Ε. Από τις σύνθετες Τέχνες στα υπερμέσα και τους νέους εικονικούς – δυνητικούς χώρους. Κωδικός Βιβλίου στον Εύδοξο: 59303612 Έκδοση: 1/2016 Συγγραφείς: ΜΑΤΘΑΙΟΣ ΣΑΝΤΟΡΙΝΑΙΟΣ, ΣΤΑΥΡΟΥΛΑ ΖΩΗ, ΝΕΦΕΛΗ ΔΗΜΗΤΡΙΑΔΗ ISBN: 978-960-603-374-2 Τύπος: Ηλεκτρονικό Βιβλίο Διαθέτης (Εκδότης): Ελληνικά Ακαδημαϊκά Ηλεκτρονικά Συγγράμματα και Βοηθήματα - Αποθετήριο "Κάλλιπος"
Additional bibliography for study
Bostan, B., and Kaplancali, U., «Explorations in Player Motivations: Game Mechanics», in: Proceedings of GAMEON 2009, Duesseldorf, Germany, 2009. Cavazza, Marc, Charles, Fred, Mead, Steven J. Martin, Olivier, Nandi, Alok, Marichal Xavier, «Compelling Experiences in Mixed Reality Interactive Storytelling», 2010. Cavazza, Marc, Charles, Fred, Mead, Steven J., «Character-Based Interactive Storytelling», IEEE Intelligent Systems, 2005. Dr. Barbaros Bostan, Dr. Tim Marsh, «Fundamentals Of Interactive Storytelling», 2012 Jennifer Preece, Yvonne Rogers, Helen Sharp, «Interaction Design: Beyond Human-Computer Interaction», John Wiley & Sons, 2002 Ryan, Marie-Laure. «Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media», The John Hopkins University Press, ΘΚ, 2001. Ryan, Marie-Laure. «Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media». The John Hopkins University Press, ΘΚ, 2001. Santorineos, M., Zoi, S., Dimitriadi, N., «From the monologue of mass media to the dialogue of new media in the information society. The interactive narrative of digital games as a case study of crisis», International Conference Digital Storytelling in Times of Crisis, Αθήνα, 2014.
Last Update
09-04-2024